House Indoril
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House Indoril
From UESP.net:
So, House Indoril is described as being in decline in Morrowind, then in Oblivion, we hear that it has been practically annihilated by House Hlaalu and King Helseth.
House Indoril has no land holdings in Vvardenfell, however, Indoril warriors and nobles have a huge presence in the Temple and in the Ordinators... so doesn't it make sense that some refugees would be in Vivec? Most likely based in the Temple District? This could add an interesting layer to the plot, and maybe an easy and quick conversion of the ordinator armour to make a custom Indoril armour.
Concept art from Bethesda:

Yes, no? Whaddaya think?
House Indoril is one of the initial seven Great Houses of Morrowind. After being founded during the early part of the First Era, Indoril was one of the strongest Houses with vast political power and many influential positions, due to its close ties to the Tribunal. It was the house of Chimer hero Lord Indoril Nerevar. Duke-Prince Indoril Brindisi Dorom was ruling Mournhold during its destruction by Mehrunes Dagon.
This time of influence came to an abrupt halt at the end of the Second Era. After the Armistice between Lord Vivec and Tiber Septim in 2E 896, many of House Indoril's leading members chose to commit suicide rather than accept the treaty. The Lord High Councilor of the Grand Council, himself an Indoril, rejected the treaty, and refused to step down. He was then assassinated in a plot, and replaced by a Hlaalu noble. Emboldened by the success of their new Imperial allies, House Hlaalu embraced the opportunity to settle some old scores with House Indoril, and a number of local councils and land holdings changed hands in bloody feuds. All these events caused House Indoril to lose power rapidly, and it was left severely weakened during the period of transition to Imperial rule.
The remaining members of House Indoril retreated into positions in the Tribunal Temple hierarchy. The predominately Indoril militant order, the Ordinators, protects Vivec and other Temple and Indoril holdings. Its main resources being tied up in Guard duty and the maintenance of defenses against Dagoth Ur, House Indoril, although not without influence, is far from its former glory.
Currently, House Indoril has no territorial holdings on the island of Vvardenfell, Indoril District occupies the heartland of mainland Morrowind, with lands south of the Inner Sea including the city of Almalexia or Mournhold, and the town of Necrom on the eastern coast with its City of the Dead. Indoril territory borders House Dres and the Deshann Plain.
In the game Oblivion, citizens of Cyrodiil speak of House Indoril being in ruins as the result of machinations of the new king, Hlaalu Helseth, and his House Hlaalu and House Dres allies.
So, House Indoril is described as being in decline in Morrowind, then in Oblivion, we hear that it has been practically annihilated by House Hlaalu and King Helseth.
House Indoril has no land holdings in Vvardenfell, however, Indoril warriors and nobles have a huge presence in the Temple and in the Ordinators... so doesn't it make sense that some refugees would be in Vivec? Most likely based in the Temple District? This could add an interesting layer to the plot, and maybe an easy and quick conversion of the ordinator armour to make a custom Indoril armour.
Concept art from Bethesda:

Yes, no? Whaddaya think?

This One- Team Founder
- Posts: 21
Join date: 2008-08-28
Location: Foreign Quarter, Vivec

Re: House Indoril
So... you would like to see the armor more like the concept art?

Zenith92- Team Member
- Posts: 12
Join date: 2008-08-28
Re: House Indoril
Nah, just saying we could edit the Ordinator armour to create a new, robed and retextured armour, called Indoril Armour. Would add a little bit more depth and be a cool new item for a fairly small amount of work (don't have to start from scratch). This is a pretty optional thing. Just a random idea floating around.
But the House Indoril refugees will be in the game; whether in a plot-driven capacity or not remains to be seen.
But the House Indoril refugees will be in the game; whether in a plot-driven capacity or not remains to be seen.

This One- Team Founder
- Posts: 21
Join date: 2008-08-28
Location: Foreign Quarter, Vivec

Re: House Indoril
So general ideas for the armour are to add a wrap-around robe/cloak to it's bottom half, and change the angle of the pauldrons by -45 degrees. If you have time for it, extend the helmet crest.
I'll try out a re-skin of the face once you finish the helmet.
I'll try out a re-skin of the face once you finish the helmet.

This One- Team Founder
- Posts: 21
Join date: 2008-08-28
Location: Foreign Quarter, Vivec

Re: House Indoril
Sounds like a good idea little subtle sub plots are always fun.

Kethol- Team Member
- Posts: 4
Join date: 2008-08-29
Age: 18
Re: House Indoril
Is there any way to implement my Ordinator mod to this or something? or not?

Zenith92- Team Member
- Posts: 12
Join date: 2008-08-28
Re: House Indoril
The High Ordinator/Her Hands one?

This One- Team Founder
- Posts: 21
Join date: 2008-08-28
Location: Foreign Quarter, Vivec

Re: House Indoril
Zenith92 wrote:Is there any way to implement my Ordinator mod to this or something? or not?
I dont think so. Her hands ordinators were strictly Almalexia's personal gaurd. I'd prefer it if we use normal Ordinators...I'm sure we all want this mod to be as believale and immersive as possible, so we we need the original ordinator mesh (cryos). One thing though...Cryo's ordinators do not have shields. Is there any way you could retexture you shield to match the original ordinators?

mikedzines- Team Member
- Posts: 6
Join date: 2008-08-28
Re: House Indoril
Yeah sure
but im gonna go to bed now ill see about doing it tommorow.

Zenith92- Team Member
- Posts: 12
Join date: 2008-08-28
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