Task Allocation

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Re: Task Allocation

Post  Zenith92 on Mon Sep 01, 2008 6:19 pm

mikedzines wrote:Hey guys, take an early look at what our Cantons are gonna look like. The texture is more stoney than other ones (higher resolution too) you'll also find that the curves are a lot less sharp than that of Morrowind, thanks to increasing the poly count. I'm gonna do an ingame test to see how these run...especially 7 of them :P

http://i51.servimg.com/u/f51/12/91/96/52/canton10.jpg


Very nice but is this a import from morrowind?

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Re: Task Allocation

Post  This One on Mon Sep 01, 2008 6:57 pm

I think it is, he improved the polys and made it less jaggy though.

And is that a new skin? If not, Zenith is the skin guy right? Could you reskin it, make it greyer and the roof more bronze/gold coloured, and darken the green trim.

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Re: Task Allocation

Post  This One on Mon Sep 29, 2008 9:00 pm

Any updates? I've been playing with the script, and have a plot tree lined out.

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