Task Allocation
Page 2 of 2 • Share •
Page 2 of 2 •
1, 2
Re: Task Allocation
mikedzines wrote:Hey guys, take an early look at what our Cantons are gonna look like. The texture is more stoney than other ones (higher resolution too) you'll also find that the curves are a lot less sharp than that of Morrowind, thanks to increasing the poly count. I'm gonna do an ingame test to see how these run...especially 7 of them :P
http://i51.servimg.com/u/f51/12/91/96/52/canton10.jpg
Very nice but is this a import from morrowind?

Zenith92- Team Member
- Posts: 12
Join date: 2008-08-28
Re: Task Allocation
I think it is, he improved the polys and made it less jaggy though.
And is that a new skin? If not, Zenith is the skin guy right? Could you reskin it, make it greyer and the roof more bronze/gold coloured, and darken the green trim.
And is that a new skin? If not, Zenith is the skin guy right? Could you reskin it, make it greyer and the roof more bronze/gold coloured, and darken the green trim.

This One- Team Founder
- Posts: 21
Join date: 2008-08-28
Location: Foreign Quarter, Vivec

Re: Task Allocation
Any updates? I've been playing with the script, and have a plot tree lined out.

This One- Team Founder
- Posts: 21
Join date: 2008-08-28
Location: Foreign Quarter, Vivec

Page 2 of 2 •
1, 2
Permissions of this forum:
You cannot reply to topics in this forum


